Living Arts student excels in class

posted Apr 12, 2013, 5:13 AM by
Animation instructor Ben Parks reports that student Hunter Williams did an excellent job on his 2D Sprite Animation project for his GM403, Game Design Strategies, class. The idea behind the project is to create an original character walk cycle using only a 38 x 38 pixel canvas using Photoshop. That walk cycle is then imported into Gamemaker to create the animated sprite. The sprite is then turned into an object and commands are applied to the object to make it respond to the arrows on the keyboard to walk left and right. His character, a walking bomb with a lit fuse and cape, had good secondary action and walked believably across the screen. This project gets students back to the roots of video game design with sprite-based animation and the limitations that needed to be dealt with in early video games. This type of animation and characters are still popular today with mobile and online gaming.  Good work, Hunter!